Aloysius Drebbel
Co-Admin
Britannian Chief of Science[M:4404]
The proof of the pudding is in the eating~
Posts: 349
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Post by Aloysius Drebbel on Feb 23, 2012 9:00:29 GMT -5
[Basic Knightmare Frame Shop] |
Pictures of all the Frames can be found when clicking on the name of the Frame
============= [/color] Gun-Ru"China's answer to the Britannian Knightmare, the Gun-Ru is built with similar capabilities as the basic Britannian Glasgow, but with a more dome-like torso." Includes: Assault Rifle (x2), Slash Harken (x2), Heavy Cannon (2) 1000 Credits |
Gangfeng"A Chinese modified version of the Gekka, adopted by the Federation after the Black Knights faded away. It is now manufactured for use by the Chinese Dynasty. It is on-par with the Gekka and Sutherland models. Gangfeng translates to 'Steel Wind'." Includes: Free-Fire Arm Gun, Slash Harken (x1), Fork Knife 3000 Credits |
Akatsuki"An optimized evolution of the Gekka, the Akatsuki has greater combat potential and serves as the top model for the Black Knights use. It was adopted and modified by the Federation after the Black Knights faded away, and is now incorporated as a Chinese military frame." Includes: Free-Fire Arm Gun, Slash Harken (x1), Fork Knife (x2), Chest-Mounted Turret (x2) 6000 Credits |
Custom Chinese Knightmare Kit
"An enormous shipment of Knightmare parts manufactured for the Chinese Dynasty, allowing for complete construction based on the designer's own specifications. This array of parts allows a person to create an entirely custom Knightmare Frame."
12,000 Credits |
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Aloysius Drebbel
Co-Admin
Britannian Chief of Science[M:4404]
The proof of the pudding is in the eating~
Posts: 349
|
Post by Aloysius Drebbel on Feb 23, 2012 9:09:43 GMT -5
[Chinese Dynasty's Part Shop] |
============= [/color] Basic Equipment Slash Harken
"Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight."
50 Credits w/Harken Booster: 80 Credits
[Maximum Per Frame: 12] |
Stun Tonfa
"A forearm-mounted baton used by many Knightmares in hand-to-hand combat. Made of highly-refined metals, it deals heavy blunt strikes."
80 Credits
[Maximum Per Frame: 2] |
Chaffsmoke System
"A system of chaff flares used either to negate any seeking missiles or create a smoke screen."
80 Credits
[Maximum Per Frame: 1] |
Shield
"A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it."
150 Credits
[Maximum Per Frame: 1] |
Light Firepower Handgun
"A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body."
60 Credits
[Maximum Per Frame: 2] |
Chaos Grenade
"A small canister that is tossed into the air and unleashes a barrage of damaging shrapnel over an area."
60 Credits
[Maximum Per Frame: 2] |
Assault Rifle
"A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch."
80 Credits w/Grenade Launcher: 120 Credits
[Maximum Per Frame: 2] |
Free Fire Arm Gun
"A cannon mounted on the forearm of a Frame that fires a rapid succession of bullets that have the power to cause damage to other Knightmare Frames."
100 Credits
[Maximum Per Frame: 2] |
Medium Firepower Chest-Mounted Turret
"A small gun turret mounted on the chest of a Knightmare that fires a continuous spray of bullets."
200 Credits
[Maximum Per Frame: 2] |
4-Tube Leg-Mounted Missile Launcher System
"A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg."
250 Credits
[Maximum Per Frame: 1] |
6-Tube Chest-Mounted Missile Launcher System
"A six-tube missile launcher mounted in the chest. Carries three rounds that fire in a straight line."
300 Credits
[Maximum Per Frame: 1] |
Heavy Cannon
"A large cannon that fires a round shell that is designed to inflict physical damage as opposed to piercing, as it bursts on impact. The cannon is rather large to wield, but more effective than standard bullets or shells against larger-sized frames or vessels."
300 Credits
[Maximum Per Frame: 1] |
Dragon Cannon
"A medium-sized cannon that spews intense flames. This can be used to destroy ground soldiers, terrain, buildings, or even to damage and overheat an enemy Knightmare Frame."
400 Credits
[Maximum Per Frame: 1] |
Wrist-Mounted Hadron Blaster
"A small wrist-mounted version of the Hadron Cannon that fires a small, concentrated blast of energy instead of it being fired over a wide range."
600 Credits
[Maximum Per Frame: 2] |
Heavy Firepower Hadron Cannon
"A tube-like cannon that emits a continuous stream of destructive energy over a wide range."
1000 Credits
[Maximum Per Frame: 2] |
Baryon Cannon
"A chest-mounted energy generator that fires an incredibly powerful beam attack. Even at 40%, it has the potential to match the Fukushahado's own projectile attack. Using this weapon beyond that capacity, however, may prove dangerous."
3000 Credits
[Maximum Per Frame: 1] |
Melee Weapons Needle Blazer
"A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame."
160 Credits
[Maximum Per Frame: 2] |
Fork Knife
"A small cutting blade, much like a dagger, wielded by a Knightmare for hand-to-hand combat. The blade is wired to the Knightmare, giving it greater capabilities than a typical Slash Harken."
180 Credits
[Maximum Per Frame: 2] |
Maser Vibration Weapons (MVW) MV Fork Knife
"A superior version of the original, enhanced with a MV blade. As well, the blade is a bit longer than the original Fork Knife. The blade is still wired to the Knightmare, giving it far greater capabilities than a typical Slash Harken."
300 Credits
[Maximum Per Frame: 2] |
MV Pike
"A large polearm, similar to the MV Lance. However, the MV Pike has two large MV blades at the sides of the main blade - creating a heavier weapon to be swung in close-range combat as opposed to quicker, piercing attacks."
550 Credits
[Maximum Per Frame: 1] |
Flight Enabled Float System
"A back-mounted system that allows for flight capabilities. Expends an enormous amount of energy, however, greatly limiting the combat time for the Frame using it."
5000 Credits
[Maximum Per Frame: 1] |
Energy Wing System
"A form of the float system that relies on pure energy to form wings. The wings can fire energy bolts over a wide area, each one capable of destroying a Knightmare in a single hit. As well, the wings' energy can be used as a cutting weapon and may be used to envelop and protect the Knightmare similar to a Blaze Luminous shield."
9000 Credits
[Maximum Per Frame: 1] |
Miscellaneous Slash Harken Flail System
"A weapon system that extends an electrified and blunted Slash Harken from a built-in compartment in the forearm. This can be used as a normal projectile Slash Harken or the line can be left extended and used in the Knightmare's grip as a close-range flail weapon. "
700 Credits
[Maximum Per Frame: 2] |
Flail Defense System
"An upgrade for the Flail System. This includes a spinning mechanism to the forearm compartment, allowing the Knightmare to spin the flails. This can either be used as a weapon or, more effectively, as a shield against incoming fire or attacks."
1200 Credits
[Maximum Per Frame: 1] |
Druid System
"An experimental analysis complex that can be installed to analyze and calculate the battle conditions, aiding in both planning and personal combat, making this an incredible asset for any commander unit."
3000 Credits
[Maximum Per Frame: 1] |
Absolute Defense Territory
"An array of hexagonal energy shields that can be projected over any part of the Knightmare in order to block any incoming attack, potentially making this system the greatest defensive weapon in existence. Takes a lot of skill to use accurately, however, as the user must actively place the energy shields."
5000 Credits w/Druid System: 5000 Credits
[Maximum Per Frame: 1] |
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