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Post by bradums on Jul 25, 2009 18:36:19 GMT -5
Hey guys. I've been brainstorming a new Code Geass sim/RPG for a ridiculously long time. I've been a big player in a lot of sims and RPGs for quiet a while, and I've even invented my own systems before - so I thought it was time I created one for one of the greatest series ever: Code Geass. It is a structured turn-based RPG, complete with stats and skills. Those of you who know of games like Romance of the Three Kingdoms or Nobunaga's Ambition would be familiar with these, as they are the basis of the most popular messageboard sims and RPGs. If you're not familiar, no big deal. It'll be explained once the game is up. For now, if you're interested, feel free to visit the site and check out the layout. All of the faction and staff boards are invisible for now, but the main forums and socializing sections are open for your suggestions and comments. It may seem dead, but this is the first time I've opened the site for views during my long process of work. The goal of letting you guys check it out is mostly to give you guys a chance to see another Code Geass RPG and help give input on what you would like out of an RPG of that variety so that I can continue my work and create a more enjoyable RP'ing experience for everyone. Once I finish the rules and systems that make everything functional, I'll organize the site and make it look legitimate. My main priority is stats, skills, and character creation so that you can all RP even before the game's storyline begins.
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Post by bradums on Aug 18, 2010 11:47:39 GMT -5
It's been a year, but I'm still pushing on the site. I've abandoned a lot of unnecessarily time-consuming concepts and have decided to go with a basic structure to begin with. Over time, new events, skills, and concepts will be integrated as "patches" of sorts, but for the time being, the priority shifts to the opening of an accessible sim/RPG for players of all backgrounds, whether they've played a sim or not.
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