Post by vierre on Aug 18, 2009 7:45:10 GMT -5
••Who am I to not be known?
VierreDeMara
[/size][/color]VierreDeMara
♦♦I am a boy and I am about 22. You can contact me via PMs. I currently live in the PST (GMT-8) time zone.[/center]
••''Let Me Tell You Something Here...
Interests:[/font]
.: Feeling “alive”
.: Gambling
.: Theatre
.: Lightning storms
.: Advanced gunplay and marksmanship
.: Urban legends / Tall tales
Fears:
.: Failing a challenge
.: Ghosts
.: Losing his brother and/or sister
.: A safe meaningless life
.: The growth of a power-hungry Britannian aristocracy
Addictions:
.: Risk taking
.: Gambling
.: Accepting challenges
.: Target practice
.: Embellishing stories
.: Green tea
Characters Position:[/font] Black Knight, former Britannian military marksman and sniper
••''My Once Upon a time...[/i][/color][/size]
Family:
.: Erick DeMara (Father, deceased) and Amelie Fontain DeMara (Mother, deceased) – While both raised under the lingering and restless shadows of nobility, Vierre’s parents rejected such a social hierarchy. Enlisting in the military, both developing into accomplished soldiers of Britannia. That is where they first met, serving in the same unit. Over time, through shared service and hardships, they fell in love and married, eventually giving birth to three children. Both were lost in a training accident when Vierre was 11.
.: Alain DeMara (Older brother, 25) – At one time Vierre and Alain were close as brother could be. Alain was the more physically gifted of the brothers, and was fiercely protective of both his younger siblings. He was 15 when their parents died. His grandparents soon turned towards the concept that his rightful place was on a plateau above the commoners. From there he could continue to protect his family.
.: Talia DeMara (Younger sister, 17) – The youngest of the DeMara siblings and perhaps the wisest. She was initially treated as a burden by her two older brothers, but overtime her relationship with her brothers strengthened. However, after her parents’ death she disagreed adamantly with the future her eldest brother wanted to offer her, believing that the return of Britannian nobility could only lead to the festering of old mistakes.
.: Viscount and Viscountess DeMara (Grandparents) – Britannian nobles. Vierre and his siblings were raised by their paternal grandparents after the death of their parents.
Description:
((Both pictures are by Jo Chen, because I absolutely love her work))
Personality:[/font]
Vierre presents a bold, energetic, and confident persona. This persona is often regarded as reckless, as he seems to either lack the caution needed to keep out of harm’s way or ignores it altogether. He intentionally enjoys creating difficult situations for himself and finds it impossible to reject a challenge issued to him, no matter how foolish. For him, the satisfaction from conquering a challenge is intoxicating. Even in dire circumstances, Vierre remains jovial and carefree, choosing to laugh and usually leaving some to question how serious he really is.
As a child, Vierre developed a liking to theatre, though not to any specific stage performance. Instead, he was captivated by the simple act of theatrics, and the craft of telling a story. He particular enjoys the power in words to captivate, and this has undoubtedly influenced the way Vierre lives and the way he behaves. He has a habit of embellishing his stories, weaving tall tales and selective truths into his world.
Vierre has a strong work ethic, though some call it stubbornness. He will pursue tasks that he takes on with an unrelenting fervor, whether an assigned mission or training. While admirable as a demonstration of loyalty and commitment, this same trait is not without its consequences. Vierre has his vices, and the same persistency applies to them as well.
While Vierre may be considered to have a gambling problem, he is not a man motivated by credits. Winning and losing is really of no consequence to him. What he savors is the risk involved, which is a perfect example of what truly does motivate him. Vierre finds things that are safe and conservative to be dull and lifeless, and proclaims that life only exists when the heart beats fast, spurred on by adrenaline.
History:
Vierre was born the second son and middle child to a pair of accomplished Britannian soldiers. He was raised, along with his older brother Alain and younger sister Talia, with the principles of honour and acceptance for all people regardless of social status. These were lessons taught by their parents, much to the chagrin of their grandparents who were firmly entrenched in the re-establishment of the Britannian aristocracy.
The bond between the siblings grew strong through out their childhoods. Vierre admired the strength of his brother and shared his protectiveness for their precocious little sister, wise beyond her few years. The siblings were not simply family, but dear friends as well. Vierre would remember these as happy times.
Though his parents provided a safe life, Vierre acquired an early hunger for adventure. He was not satisfied with simply being safe. He wanted excitement, danger, and risk, and pursued it against even his better judgment. He grasped for the rush, claiming that it made him feel truly alive. But at school, his zeal and unrestricted attitude left him distant, and with few friends other than his siblings.
When Vierre was 11 years old, his parents were killed in what the military claimed was a training accident. Custody of the three children was given to their paternal grandparents, a Britannian Viscount and Viscountess. This would mark the beginning of the downfall of the siblings over the next many years. Through the manipulations of the Viscount and Viscountess, Alain tasted and slowly succumbed to the lure of noble entitlement, craving its power. Vierre was miserable, drifting aimlessly with few ambitions, feeling that his grandparents were smothering his life. Only Talia held onto her senses, and she was disgusted at how the rotten core of Britannia’s power-hungry nobility devoured her brothers.
The family relationship strained. The ideological differences between Alain and Talia often exploded into tense arguments, eventually tearing the siblings apart. While Vierre agreed with his sister, he was still a boy who very much admired and worshipped his older brother. Compounding these problems, Vierre’s ever-present need for risk was, by now, materializing as a gambling habit.
As soon as Vierre was of the minimum age, he entered the Britannian military, following the footsteps of his older brother who had done the same only a few years earlier. This decision was three-fold. It was an escape from his grandparents, it was an opportunity to “live”, and he felt it would honor his parents. He worked tirelessly for the memory of a family that fallen apart, even curbing his addiction to gambling for a time. He exhibited natural talent, and developed into an exceptional marksman and expert with a wide variety of firearms. He was even the subject of an urban legend at the military academy. “The one-armed boast”, where Vierre was rumoured to have purposely detached one of the arms of his knightmare at the beginning of what was known as one of the most difficult urban combat training simulations, claiming he would not need it to prevail. Whether the story was true or not was never known.
His reputation as an elite marksman preceded him into the ranks of the military where he advanced quickly and was eventually assigned to the volatile Area 11. This brought about an adamant and angry protest from his sister, who saw the re-taking of Japan as the epitome of Britannian nobility perversion.
But despite his impressive skills, Vierre was reckless as a soldier, breaking formation and taking on excessive danger when he saw fit. This culminated in a mission in which his unit had been tasked to gain control of an insurgent supply base. Vierre performed an unauthorized and audacious solitary approach. By definition, the maneuver worked and the mission was successful, but two members of the unit were killed. Under court martial, Vierre was found guilty of reckless endangerment and dishonorably discharged from the military. Shamed by the taint on their noble family name, the Viscount and Viscountess refused to recognize Vierre, abandoning him in Area 11. For the first time, he truly understood all the things his sister hated about the aristocracy.
With nowhere to turn, Vierre descended into his old ways of gambling and risk taking, as he percolated deeper into the Area 11 ghettos for his adrenaline fix. It was no coincidence that he gravitated towards the Black Knights, an organization that would give him plenty of opportunities to “live”. He had considered himself a loyal Britannian, but a Britannia where nobles forsook their own families was not the one he knew.
Unlike many other members of the Black nights, he did not believe Britannia needed to be destroyed. Instead he would fight for the liberation of those who wished for freedom and acceptance, and to create a place where he could one day re-unite with his siblings.
Goal or Dream:
Vierre’s day-to-day goals revolve around his addiction to risk taking in order to satisfy his need to “live”. However, his ultimate goal is to repair the rift between his siblings and bring them back together.[/size]
••'' Hey! I am not done yet...[/color]
Faction:The United States of Japan
••'' Something is not quite done here...[/color]
About you:
[/color] {* = Required}[/center]*Login Name: vierre
Location: Canada
*Brief example of Role Play:[/font] ((For the sake of time, an RP sample from one of the super/metahuman games I’ve played. Some context: Kevin/Wither is a canon character from the Marvel universe who decays organic matter with his touch.)) [/size]
Kevin stared intently, focused on the scraps of metal that lay before him, strewn across the barren soil of the junkyard. In his mind he could see how the components could fit together, and how the jagged edges would play out against light and shadows. The sun had already set, leaving a cool cloudless night sky with a stiff breeze, but the yard was blanketed in a vibrant glow from the massive white flood lights that extended high into the air.
He picked up two pieces, one in each of his bare hands, and examined them more carefully, holding them up to the light and rotating them slowly. He would have given a lot for the equipment to just weld the pieces together, but for now he would have to make do with finding creative ways to merge the pieces into something he would consider art. Kevin frowned. One of the pieces wasn’t going to work. He tossed it back down and it clattered against a few other pieces, kicking up a puff of dust. The metallic clank carried through the brisk air.
That was when Kevin heard the dogs—vicious sounding ones with fierce guttural barks. They were distant, but rapidly growing closer and louder. Kevin’s mind raced, trying to hold back the panic. This junkyard had never hired guard dogs before. This was new, and potentially very bad. “Shit,” Kevin muttered under his breath, and quickly followed up with a much louder exclamation. “Shit!” His eyes widened as a pair of large rottweilers skidded around the corner of a wall of metal and bore down on the homeless teen, fangs exposed.
Kevin reacted by throwing the metal scrap he was still holding at the dogs, but the piece was too cumbersome to aim accurately. The metal clunked and skipped harmlessly across the ground, and the boy turned hastily to run, his first few steps causing him to slip on the gritty surface and to half fall and half claw his way back onto his feet. With no hope of outrunning the angry dogs, Kevin scrambled up, over, and around a junk heap, finding safe footing on large objects like discarded stoves and refrigerators. But on the down slope, he made one wrong decision and half slid, half tumbled down to solid earth, one sleeve of his nylon jacket ripping as he tried to catch himself.
The rottweilers remained hot on Kevin’s trail even as he had traversed the junk forcing them to cut around. Their raw animal speed and ferocity now closed the gap, leaving Kevin with no time to regain his footing. He backpedaled against the broken appliances, trying to see refuge, but it was too late and the dogs were on him with a frenzy of teeth and claws. Kevin thrashed, feeling the breath of the animals as well as streams of saliva. He kicked with his legs, trying to fight the dogs off, but both clamped down on his arm sending dizzying bolts of pain through the boy. However, both dogs immediately let go, seemingly in some kind of pain, before regaining their purpose and initiating another attack.
The reprise was brief, but it was enough time for Kevin to bring his hands up to defend himself, and as the dogs struck again he swatted at them, grasping at their fur. He felt the warm flesh in his trembling hands, and the animals dried and withered away with a sickly crinkling. The skin of both dogs shrunk back as their innards dissolved to dust and clung to the crumbling skeletons. Wide eyed, Kevin’s mouth hung agape, his hands still locked in front of him and shaking, while the last remaining traces of ash streamed from his fingertips into the wind.
“Oh… God…”
*Role Playing Experience in Years: It’s hard to say how long I’ve been RPing. It has been a long time since my first game, but I suppose I would say I did not play any substantial games until about 3 years ago. One of my earliest experiences was a Final Fantasy 7 game, but more recently (within those most recent 3 years) I’ve played in a traditional fantasy game and a couple of super/metahuman games (one canon X-men and the other OC). I try to play a variety of characters that differ from each other, though not always with great success. I play both male and female characters, usually alternating between them when I create them. This time happened to be the turn for a male character. If I had to make an on-the-spot analysis of my characters, I believe I generally play one of two types of characters- either the ordinary person trying to do extraordinary things, or an anti-hero (at the very least someone with good intentions but some serious flaws). Vierre here is probably of the latter type.
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